![]() Also, sometimes your military forces get weird, scattered AI direction and picked apart by a clumped force twice their size. What this means is that sometimes you’ve built enough, and they do their job and move well and you win. You create buildings that spawn your military forces in the event of an invasion or uprising, and they automatically fight for you. If you want info about specifics on your religion score you can click through and find them, but most players will do fine just knowing they should build another cathedral.Ĭombat, on the other hand, is just as frustrating as Tropico combat has ever been. Likewise, you’ll often consult the game’s citizen happiness charts to improve your approval ratings – that’s pretty straightforward, with 1-100 scores indicating how well you’re doing. If you’re interested in this kind of game you likely won’t mind it. In the end, the information you get from the game’s almanac screens is vital, and it’s a little frustrating to have to go in and view it there, but realistically that seems like a hazard of the genre at this point. Building details are available without leaving the city view proper via convenient side panels, and that’s great. Tropico still hasn’t got quite the quick-and-easy information availability of a game like Civilization V, and you’ll have to open pages of information to see political states, exports, and other details. The only two annoyances that haven’t been solved in this game are combat and information density. You’ll look at your logs a lot, seeing what you’re producing and how much – and then looking at what trade routes you can use to increase your income and accomplish your objectives. Resource management, instead, is where you’ll spend time thinking. This process is all streamlined from Tropico 4, and you won’t have annoying problems getting buildings built and resources transported. You’ll do lots of construction and management, setting the budget levels of priority buildings to make sure that the right citizens are making money, and giving the buildings you’re focusing on good managers to ensure their effectiveness. Most of your time in Tropico will be spent deciding which buildings should be built, and where, and what things your economy is producing and what it should be producing next. ![]() The only real downside to the looks of Tropico 5 are that there are less customization options for your dictator’s clothes than there were in Tropico 4. The mix of latin jazz and dance music is superb, well curated, and varied enough that you’ll come to love particular tracks and want to pause for a dance break when they come up. The graphics look quite good on a high end PC. The writing can be pretty funny, even, when it’s not being uncomfortably or offensively stereotypical. Either way, the rest of the game’s aesthetics and features are great. It never gets too serious, but there’s a painfully sharp edge behind some of the rather dated humor in this one – like a vaguely worded Brokeback Mountain joke that sounds more like something your politically incorrect neighbor would make than something that belongs in a cutting dictator satire. The game’s tone is an attempt at lighthearted satire somewhere between overblown stereotype and mildly offensive joke. The hardest difficulties will chew you up and spit you out, gleefully disposing of tens of hours of your playtime because you made a simple mistake. That’s not to say the hardcore management sim aspect is gone – it’s still there, and this is a Kalypso game, after all. That’s about what you should expect with Tropico 5, which has reached a place where players who want a casual city-building experience in a relaxing environment can have that. That process has led to a progressively better and better game, but one that tends not to add too many new features with each installment. Over the years, the series has shed its most confusing and frustrating aspects in favor of gently streamlining the core of the game. Whether you rule benevolently or violently, you establish a dynasty that lasts as you create a functioning economy and enrich yourself. ![]() In Tropico, you’re the ruler of a fictional Caribbean island from the 19th through into the 20th century, from colony to independence and beyond. Tropico 5 is the newest entry in the cartoonish caribbean city-builder series from Kalypso.
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